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PostPosted: Sun May 06, 2007 1:44 am    Post subject: Dalek Attack Reply with quote

Anyone remember this? Very Happy


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Dalek Attack is a two-player computer game where the player has the choice of playing the Second, Fourth or Seventh Doctor and his companion (The Brigadier, K-9 or Ace). The game was released on all major formats of the time except for the Amstrad CPC, which was announced but never actually released. It was designed and storyboarded by 221B Software Development. On the PC and Amiga versions, there was a secret room behind some blocks. The room gave some of the programming credits for each different game, in particular the graphics and music.

Ironically, the PC version, which had the most sophisticated graphics, and the ZX Spectrum version which was the most basic game of the lot, were both designed by the same person. The 8-bit computers (which were less powerful than the 16-bit computers) had only the Seventh Doctor and Ace to play as. Indeed, ZX Spectrum owners were lucky to get it as well, as Alternative Software only released it for that platform due to popular demand.


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Dalek Attack was in fact the last licensed Spectrum game, differing from all the others in its first level. In all the other releases the first level involved the Doctor on a hover board going along the sewer. Spectrum owners were treated to the sewer but had the Doctor on foot running around collecting hostages and avoiding globes. The Spectrum version also lost out on other features such as different enemies and only the Robomen, Ogrons and standard Daleks featured. The end-level guardians were also different.

Other versions of the game were treated to special Daleks. Hovering daleks were brought in from the TV Century 21 comics strips of the 1960s. The 1960s movie version Daleks also made an appearance, as would the special weapons Dalek from Remembrance of the Daleks. Another very special Dalek also featured, based on a sketch in an article from the Doctor Who Magazine 10th anniversary special showing how a Dalek might look when the television series came back.


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PostPosted: Sun May 06, 2007 2:22 pm    Post subject: Reply with quote

lol yeah i have some vague memories, i need to get a rom of this...
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PostPosted: Fri May 11, 2007 8:11 am    Post subject: Reply with quote

I'm pretty sure you can play the bog standard Spectrum version online somewhere.
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PostPosted: Tue May 29, 2007 1:01 pm    Post subject: Reply with quote

Just found a pretty decent write-up from Pixel Fiction.

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Story:
As one of three incarnations of the Doctor (only Patrick Troughton, Tom Baker and Sylvester McCoy are offered), and with the option of a second playing assuming the role of either Ace or an unnamed (and yet somehow familiarly mustachioed) UNIT soldier, you must navigate various environments from the sewers and streets of London to the Dalek-conquered ruins of once-proud cities like Tokyo and New York, defeating the Daleks and their allies to remove the evil scourge from Earth. Ogrons, hideous monsters, Dalek-possessed Robomen and ninjas, and - perhaps most terrifying of all - robo-sumo wrestlers will try to prevent you from completing your mission.

Review:
The first Doctor Who video game marketed for anything even vaguely resembling a modern PC (though other versions were available for such then-still-common platforms as the Amiga, the Spectrum Holobyte and even the Commodore 64), this straight-shooting scrolling quest game unashamedly goes straight for the classic arcade jugular, with game play and eye candy worthy of such all-time classics as Super Mario Brothers. It also displays a loving reverence for Doctor Who old and new, which is enough to tug at the heartstrings of the most cynical fans.

Granted, part of me cries foul a little bit at the thought of the Seventh Doctor riding a Dalek hoverbout (of which more in a moment) and blasting away at Daleks and Dalek-controlled combatants in any setting; whatever incarnation of the Doctor you're talking about, in the strictest sense of the series continuity, the Time Lord is much more likely to be engineering a revolution from behind the scenes, manipulating the humans into remembering that they are capable of rising up and taking control of the situation again. This is a thread that goes straight back to the very first Dalek story in 1963 - but, admittedly, doesn't make for much of a game. Just this once, I'll let them get away with it. And besides, it's cool to don the pixellated persona of Sylvester McCoy - complete with hat and question-mark sweater vest - or the other two Doctors, and go on a little adventure.

If anything, Dalek Attack draws heavily not from Doctor Who mythology itself, but from the mythology of such legendary 1960s comics as the TV 21 stories featuring the Daleks - stories which have also inspired such recent developments as the Doctor-less Dalek Empire audio drama series. Hoverbouts (allowing normally earthbound Daleks to fly), Slyther monsters, Ogrons...all the trappings are there. One wonders if anyone thought of adding Abslom Daak (the famous Dalek Killer who appeared in his own comics in the 1980s and 90s) as a third sidekick option. The comics references as further reinforced by Dalek Attack's intermission/game over "cut scenes," expressed in comic book panel style. Despite the game's age - it was distributed on floppy disk and required only 640K and a VGA display - the graphics are really quite good, though the Dalek voice samples can get a little bit old.

Joystick control is a bit dodgy, so keyboard controls are recommended, though someone's going to get stuck with the stick in two-player mode. Anyone who's spent a bit of time reliving the arcade past with MAME will quickly get the hang of it, though.

Dalek Attack was a lovely little slice of Doctor Who's past, combining engaging game play with a more-than-adequate number of tributes to the show's history (which, in the year prior to Doctor Who's 30th anniversary, was almost a prerequisite). And if you've got an itchy trigger finger that won't be content with the extended, Doom-like quest of Destiny Of The Doctors (released four years later by the BBC's fledgling multimedia arm), Dalek Attack will certainly satisfy your urge to exterminate some pesky pepperpots.

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PostPosted: Tue May 29, 2007 8:24 pm    Post subject: Reply with quote

Sigh. I remember. Those were the days. Sometimes, I wish someone would make a new Dr Who game...Maybe some in-depth RPG thriller, with a nice long segment of Gallifreyan power play, politics, implication, machination, double-dealing and plot twist.

And then I remember that RNT is in charge of the new series. Arse-elbow differentiation not being his strong point, I doubt he's even considered this potentially enormously lucrative market.
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PostPosted: Thu Feb 21, 2008 4:34 pm    Post subject: Reply with quote

I never had any idea that the Doctor was supposedly toting a gun around in this game until I finally read the manual years later. I'd always assumed the bolts that you fire were some kind of wave disruption from the Sonic Screwdriver, or something. Certainly the in-game graphics show no evidence of him holding a gun.

Dalek Attack was a great game though. It can take time to get into it, and the first level (the one where you're speeding along the sewer in the Dalek hover thingie) is crap, but once you move onto the "London street" platform levels it's a supremely addictive game. And you've got to love the little details in the levels, like being able to visit the Totter's Lane junkyard.
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The-Master



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PostPosted: Tue Feb 23, 2010 4:49 am    Post subject: Reply with quote

I would love to make a Doctor Who Civilization mod, but my python skills are currently non existent.

I had Dalek Attack on the Amiga, it was pretty poor if I remember correctly, sluggish controls, slow and awkward movement and quite difficult and unsatisfying.
But then again i was never keen on scrolling shoot'em'ups, I preferred Eye of the Beholder and Dungeon Master.
There was a rather good RPG on the Amiga and Atari ST called Phantasy (no relation to the modern game Phantasy Star) and i think a Docotr Who game based on the same concept would be playable.
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PostPosted: Tue Feb 23, 2010 9:40 am    Post subject: Reply with quote

I'd love to see a Doctor Who X Com mod. Command the Brigadier and a Unit squad, squaring off against the various alien baddies. Not sure how the Doc would fit in though. He himself needs a full on RPG in the vein of KOTOR or Eye of the Beholder.
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PostPosted: Tue Feb 23, 2010 12:13 pm    Post subject: Reply with quote

The-Master wrote:
I would love to make a Doctor Who Civilization mod, but my python skills are currently non existent.

I had Dalek Attack on the Amiga, it was pretty poor if I remember correctly, sluggish controls, slow and awkward movement and quite difficult and unsatisfying.
But then again i was never keen on scrolling shoot'em'ups, I preferred Eye of the Beholder and Dungeon Master.
There was a rather good RPG on the Amiga and Atari ST called Phantasy (no relation to the modern game Phantasy Star) and i think a Docotr Who game based on the same concept would be playable.


I actually designed a Doctor Who scenario on Civ2, based on a dalek invasion of Victorian Britain... it was shit though!

Never played dalek attack, I'll see if I can find it for the Speccy emulator.
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PostPosted: Tue Feb 23, 2010 2:44 pm    Post subject: Reply with quote

I played this on a Spectrum emulator a couple of months ago. I thought it was terrible.

I'm actually working pretty hard at the moment on making a 3D game engine which will be the basis for ( a shite ) Doctor Who game. There are so many nice *.obj models made already of Daleks and such I doubt it would require much 3D modelling. Just a case of emailing some guy and asking if I could use his work.

http://www.youtube.com/watch?v=txAwzn4wzM4

http://www.youtube.com/watch?v=VcF5VhOtp18
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The-Master



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PostPosted: Tue Feb 23, 2010 3:01 pm    Post subject: Reply with quote

Quote:
I actually designed a Doctor Who scenario on Civ2, based on a dalek invasion of Victorian Britain... it was shit though!


There used to be some interesting mods for Civ 2, I vaguely remember a Jeff Waynes Musical War of the Worlds.
Don't be hard on yourself, it was probably quite good.

Never played dalek attack, I'll see if I can find it for the Speccy emulator.

You are not missing much.
I have the Amiga roms for WinUAE, if anybodies interested I would be glad to email them.
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Quote:
I'd love to see a Doctor Who X Com mod. Command the Brigadier and a Unit squad, squaring off against the various alien baddies. Not sure how the Doc would fit in though. He himself needs a full on RPG in the vein of KOTOR or Eye of the Beholder.


Yeah, an X-Com or maybe even a Syndicate mod.

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