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Duke Nukem Forever finally gets officially cancelled

 
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Whizzkid1982



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PostPosted: Sat May 16, 2009 2:49 pm    Post subject: Duke Nukem Forever finally gets officially cancelled Reply with quote

The longest ever in-development video game, Duke Nukem Forever, has finally been officially cancelled, as the developers, 3D Realms, have gone bankrupt and closed down a whole 12 years and 1 month after the game was originally announced.



http://en.wikipedia.org/wiki/Duke_Nukem_Forever (outside link)

http://tvtropes.org/pmwiki/pmwiki.php/Main/DukeNukemForever (outside link)



I don't really know what to say about this. The bloody thing has been in developement hell for so long, it has almost been a given that it was actually cancelled years and years ago. Only the occasional game footage, released sporadically over the 12 year period of its development, gave any hint that it still existed at all. Its a great shame its been cancelled, really. The footage of the game which is available on YouTube makes it look very much like Duke Nukem 3D except with up to date software. That's no bad thing in my book.



Though a lot of people mention games like Wolfenstien 3D, Doom and Quake when they talk about the evolution of the first person shooter, it seems to me that they tend to neglect the importance of Duke 3D. No other FPS before it had been as detailed and realistic in its enviroments. You could run and gun through a cinema complex complete with a fully working movie projector. The city levels were all furnished with proper details, with burger outlets and strip joints. You found details like mirrors and usable toilets. There were subway systems with actual trains you could speed around the level on.... its the kind of incidental detail we see in FPS's all the time these days. Its been taken for granted. But its little acknowledged that Duke was the first one to make use of these innovations. For several months before the release of Quake, it felt like a HUGE step forward from the likes of Doom.



An interesting fact to note is that in all the time it has taken 3D Realms to come up with the official sequel to Duke 3D, outside developers managed to release four seperate "unofficial" sequels: Duke Nukem: Time to Kill and Duke Nukem: Land of the Babes for the original Playstation, Duke Nukem: Zero Hour for the Nintendo 64 console, and Duke Nukem: The Manhattan Project for the PC. The Nintendo 64 port of the original game, renamed Duke Nukem 64, was also effectively a ground up remake of the original game (it featured redesigned levels, completely new weaponary and other innovations which were unique to that version). While none of these were intended to be official sequels, it looks like they're going to have to do now.



Amusingly, THIS WEBSITE (outside link) has a list of all of the things which have changed in the world since this game was first announced back in April '97. Here's a selection of them:



Quote:
The following things have been accomplished between Duke Nukem Forever's announcement on April 28th, 1997 and its death on May 6th, 2009...

* In 1997, the fastest consumer internet connection was a 33.6 kbps modem. On average, consumer internet connections are nearly 1000 times faster in 2009.

* When Duke Nukem Forever was announced, the fastest processor available to consumers was a 233Mhz Pentium. Since its death the clock speed of consumer processors has increased over 16 times (32 times counting dual cores), and the fabrication process has decreased from 250nm to 45nm.

* In April of 1997, Google, eBay, and the term "weblog" didn't exist.

* Microsoft released 5 consumer-oriented versions of Windows.

* Since the announcement of Duke Nukem Forever Microsoft has released DirectX5, 6, 7, 8, 9, 9.0c, 10, 10.1, and announced DirectX 11.

* Two Boeing 767 airplanes crashed in to both World Trade Center towers, killing 2750 and spawning countless conspiracy theories.

* There have been 125 tropical cyclones. 73 hurricans in the Atlantic, 52 typhoons in the Pacific.

* There have been over 20 death-toll producing tornado outbreaks in the United States.

* Over 50 major earthquakes have shaken the world, which have shortened the Earth day by 2.68 microseconds.

* Hurricane Katrina wiped New Orleans off the map and killed 1,836 in the process.

* The fourth most powerful earthquake recorded since 1900 triggered a massive tsunami killing over 200,000 people in various countries bordering the Indian Ocean.

* Adjusted for inflation, the average price of gas in the United States has doubled since game development began in 1997.

* The Euro was introduced as a new European currency.

* The mortgage bubble and .com bubble came and went.


* All three Star Wars prequels have been released.

* The entire Lord of the Rings trilogy, with extended editions.

* Every Pixar movie (aside from the first Toy Story).

* Five James Bond films, including a complete reboot of the series.

* Every movie, animation, and video game from The Matrix series.

* Every movie based on a Marvel comic has been released since it started development.


* Britney Spears' entire musical career as a pop star has taken place during Duke Nukem Forever's development.

* Colin Farrell's entire movie career has also taken place during development.

* The concept of Bullet Time has been developed, pioneered, and completely run in to the ground in the time its taken to develop Duke Nukem forever.

* Cellular Phones ownership has become commonplace, whereas in 1997 they were viewed as luxurious expenditures.

* The entire Harry Potter series as well as five movies.

* Stephen King has written 16 novels.

* The episode count of 'The Simpsons' has more then doubled since DNFs announcement. Season 8, episode 23 was the 176th episode, and aired on May fourth, 1997. The 352nd episode aired on May 1st, 2005.

* Twelve seasons of Survivor. The Thirtenth comes this fall.

* The ending of Star Trek shows Deep Space Nine, Voyager, and the beginning and ending of Enterprise, plus the films First Contact, Insurrection, Nemesis and the new film.

* Joss Whedon showed us that he truly is our master with every Buffy The Vampire Slayer, Angel, and Firefly episode. (Oh, and the movie Serenity.)

* The Identity of Deep Throat has been revealed.

* 40 new members have been elected to the US Senate.

* America's national debt has increased by over 3 trillion dollars.

* Bill Clinton finished his presidential term, George W. Bush was elected, re-elected, and finished his term. Barack Obama also announced his candidacy, slogged through the longest Presidential campaign in American history, and was elected.

* The world panicked over bird flu, calmed down, panicked over swine flu, and apparently dodged a bullet.

* The iPhone was announced, released, and developed to the point where it could make fart noises.

* Windows Vista was released, sputtered a bit, and is now reaching the end of its life cycle.

* 4 entire nations have acquired nuclear weapons technology.

*19 wars have begun.

* 5 wars have ended.

* Approximately 509,373,306 people have died and 661,373,082 have been born.

* There have been 7 total solar eclipses and 8 total lunar eclipses.

* The United Kingdom handed sovereignty of Hong Kong to the People's Republic of China.

* There have been 22 "major" school shootings worldwide.

* The population of the world has crossed six billion.





There you go ladies and gentlemen. I give you the development time of Duke Nukem Forever.




Any other Duke Nukem fans around here? Smile
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Chancellor Valium



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PostPosted: Sat May 16, 2009 3:15 pm    Post subject: Reply with quote

I think the game shows the danger of self-financed, self-produced projects. Have you seen the notes from an ex-3D Realms employee on the nature of the work? Lack of focus and/or any drive or central administration seems to have been a major issue with the project.

Also, several of those trailers were pre-rendered and scripted, not actual gameplay.
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Whizzkid1982



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PostPosted: Sat May 16, 2009 4:12 pm    Post subject: Reply with quote

Chancellor Valium wrote:
I think the game shows the danger of self-financed, self-produced projects. Have you seen the notes from an ex-3D Realms employee on the nature of the work? Lack of focus and/or any drive or central administration seems to have been a major issue with the project.


I did hear a rumour that 3D Realms actually sold (or attempted to sell) the movie rights at one stage in a desperate attempt to get more funds to finish the game. How true that is I don't know. But I can believe it. The development cycle of Duke Nukem Forever had long passed into being a complete joke by that stage.

I remember seeing one of the earliest gameplay vids (using the Quake II engine, I believe) as it was given away on the cover CD of PC Gamer back in 1997. It looked fine to me. Why the hell they kept slowing down progress by changing the game engines all the time I don't know. I'm convinced that if it had been released back then, it would have recouped its costs easily. There was a sense of genuine excitement about it back then. But this need to keep updating the technology did nothing except slow things down even more. Word is that every time they changed game engines they had to scrap upwards of 95% of the work done up to that point and start again from scratch.

By all accounts the development process was madness.
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Nuggan



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PostPosted: Sat May 16, 2009 11:31 pm    Post subject: Reply with quote

To tell the truth i'd completely forgotten about the game.
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Chancellor Valium



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PostPosted: Sun May 17, 2009 12:54 am    Post subject: Reply with quote

Whizzkid1982 wrote:
Chancellor Valium wrote:
I think the game shows the danger of self-financed, self-produced projects. Have you seen the notes from an ex-3D Realms employee on the nature of the work? Lack of focus and/or any drive or central administration seems to have been a major issue with the project.


I did hear a rumour that 3D Realms actually sold (or attempted to sell) the movie rights at one stage in a desperate attempt to get more funds to finish the game. How true that is I don't know. But I can believe it. The development cycle of Duke Nukem Forever had long passed into being a complete joke by that stage.

I remember seeing one of the earliest gameplay vids (using the Quake II engine, I believe) as it was given away on the cover CD of PC Gamer back in 1997. It looked fine to me. Why the hell they kept slowing down progress by changing the game engines all the time I don't know. I'm convinced that if it had been released back then, it would have recouped its costs easily. There was a sense of genuine excitement about it back then. But this need to keep updating the technology did nothing except slow things down even more. Word is that every time they changed game engines they had to scrap upwards of 95% of the work done up to that point and start again from scratch.

By all accounts the development process was madness.


They seem to have scrapped things regularly in-between upgrades, too.
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_Liam_
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PostPosted: Sun May 17, 2009 1:04 am    Post subject: Reply with quote

definitely comparable to guns n roses album "chinese democracy" - 15 years and 2 million or something. Except that one actually surfaced eventually.

But aye, totally agree with you about dn3d being a pioneer in the environment department, I remember as a kid, I would always choose dn3d over the technologically superior quake, because the level design was always far more engrossing. Definitely an fps classic

fps top ten

1. Half Life
2. Duke Nukem 3D
3. Doom
4. Wolfenstein 3D
5. Goldeneye 007
6. Quake II
7. Doom II
8. Quake
9. System Shock 2 (unsettling, I remain apprehensive to this day)
10. Blood (come on, it was amazing)
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Chancellor Valium



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PostPosted: Sun May 17, 2009 1:08 am    Post subject: Reply with quote

Does SS2 count? IIRC it's more of an Action RPG/hybrid....

Sadly, it lacks the line "L-l-look at you h-hacker...".
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Mike



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PostPosted: Sun May 17, 2009 1:29 am    Post subject: Reply with quote

_Liam_ wrote:
1. Half Life

Love it. Very nearly completed the first one, but the sequel is far and away the best game I have ever played. Very emotionally gripping at times, and following it up with episodes is a great idea.
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Whizzkid1982



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PostPosted: Sun May 17, 2009 5:17 am    Post subject: Reply with quote

Half Life is a good example. Its little known that the original Half Life was actually using the original Quake engine (not the Quake II engine, as some people supposed). But the developers upgraded it to the point that, by the time the game was released in 1998, it still didn't look dated. It held its own, despite using a game engine which was technically inferior to that used by other games at the time of its release.

By most accounts this is where it went wrong at 3D Realms. Each time the game technology got better, the developers would change to the latest tech. This meant scrapping 95% of the completed code and starting again. I think they wanted to avoid the problem that Daikatana had, in that by the time it was eventually released its game engine made it look BAD. But one can't help wondering if they'd just cut their losses and released it as is, using the Unreal engine.... it might have still been a game which was enjoyable enough that its technical limitations would have been easy to overlook. Or if they could have just modded the engine to the point where it was up to scratch with modern games, rather than just dumping everything and starting again.

_Liam_ wrote:
1. Half Life
2. Duke Nukem 3D
3. Doom
4. Wolfenstein 3D
5. Goldeneye 007
6. Quake II
7. Doom II
8. Quake
9. System Shock 2 (unsettling, I remain apprehensive to this day)
10. Blood (come on, it was amazing)


Totally agree about Blood. I'd add Hexen: Beyond Heretic to the list too, as it featured a lot of innovations which are still quite impressive today (such as different character classes, each of which had their own unique strengths and weaknesses). If we can count pseudo FPS/RPGs like System Shock 2 then I'd have to add Deus Ex as well.
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Whizzkid1982



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PostPosted: Tue May 26, 2009 1:58 am    Post subject: Reply with quote

Lest we forget exactly how screwed up the development process of this game actually was:
http://archive.gamespy.com/articles/june03/dumbestmoments/index7.shtml
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HandofFearpo



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PostPosted: Mon Jun 15, 2009 11:32 am    Post subject: Reply with quote

_Liam_ wrote:
definitely comparable to guns n roses album "chinese democracy" - 15 years and 2 million or something. Except that one actually surfaced eventually.


If DNF was going to be the equivalent of Chinese democracy, it's a good thing we got spared Laughing


And I agree with "Blood" being in your top 10. Caleb certainly knows his popculture references. And some of the shootouts were fackin cool Twisted Evil
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