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Where the fuck is my Doctor Who game???!!!
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RobFilth



Joined: 08 May 2007
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Location: Rallying against Rani's Repetitive Rhubarb and Rubbish.

PostPosted: Sat Jun 09, 2007 7:23 pm    Post subject: Reply with quote

Chancellor Valium wrote:
RobFilth wrote:
Chancellor Valium wrote:
...A return to the old 'Oh noez! t3h badd!es! Here's a gun, go shoot them' a la Doom more your thing, Rob?

Well it's funny to hear that kind of crap when you're blasting 12 yr old kids around the Quake3 arena, yeah.


Actually, I was toying with starting a game development company in my (non-existent) spare time with a few mates, and we were going to put together one of those...

It must be great to build a first person shooter, sadly though I've heard the industry just sucks in the talent - over works them to death and then spits them out again.

I think it's only in the publishing where the money is to be made and even the future of that is looking doubtful due to the mass ease of piracy nowadays.

I think generally there should be a new kind of benefit given out called "Creative Alllowance", whereby if you are proven to be involved in something creative you can claim a benefit without hassle from the Job Centre trying to shove you in to the Asda checkout mill all of the time.

It would stop a lot of these creative industries being so greedy as to encourage piracy in the first place and allow the grassroots talent the time and space to breathe properly instead of being so vindictively exploited.
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Chancellor Valium



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Location: Behind the First Mystery which is the Last Mystery which is the twenty-fourth mystery and Great Amen

PostPosted: Sat Jun 09, 2007 8:43 pm    Post subject: Reply with quote

RobFilth wrote:
Chancellor Valium wrote:
RobFilth wrote:
Chancellor Valium wrote:
...A return to the old 'Oh noez! t3h badd!es! Here's a gun, go shoot them' a la Doom more your thing, Rob?

Well it's funny to hear that kind of crap when you're blasting 12 yr old kids around the Quake3 arena, yeah.


Actually, I was toying with starting a game development company in my (non-existent) spare time with a few mates, and we were going to put together one of those...

It must be great to build a first person shooter, sadly though I've heard the industry just sucks in the talent - over works them to death and then spits them out again.

I think it's only in the publishing where the money is to be made and even the future of that is looking doubtful due to the mass ease of piracy nowadays.

I think generally there should be a new kind of benefit given out called "Creative Alllowance", whereby if you are proven to be involved in something creative you can claim a benefit without hassle from the Job Centre trying to shove you in to the Asda checkout mill all of the time.

It would stop a lot of these creative industries being so greedy as to encourage piracy in the first place and allow the grassroots talent the time and space to breathe properly instead of being so vindictively exploited.


Yeah, EA's sweatshops are a disgrace to humanity. One reason we want to set up our own company. We'd probably publish it by online download rather than hassle ourselves with a publisher (who would take a massive cut of the profit as well). We haven't set up yet, though. For one thing, we don't have a name.

And I'd sign up for that allowance! Provided you can get it while employed in a job that doesn't require much creativity, that is ;)
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xJimx



Joined: 04 May 2007
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PostPosted: Mon Jan 21, 2008 3:53 pm    Post subject: Reply with quote

Ok boyyzz n gals found this page, it's a bit old but does sound interesting:

Code:
http://www.joo-see.com/whoupdate.html
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Chancellor Valium



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Posts: 3213
Location: Behind the First Mystery which is the Last Mystery which is the twenty-fourth mystery and Great Amen

PostPosted: Mon Jan 21, 2008 4:00 pm    Post subject: Reply with quote

xJimx wrote:
Ok boyyzz n gals found this page, it's a bit old but does sound interesting:

Code:
http://www.joo-see.com/whoupdate.html

If the rest of it is as bad as that cartoon of Tennant at the top....
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xJimx



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PostPosted: Wed Jan 23, 2008 11:22 am    Post subject: Reply with quote

Gutted they made a LOST game but still no sign of The Doctor

Code:
http://uk.gamespot.com/xbox360/adventure/lost/news.html?sid=6184957&autoplay=6184995&tag=topslot;link;1&om_act=convert&om_clk=topslot
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Whizzkid1982



Joined: 11 Dec 2007
Posts: 156
Location: The Psychic Circus, Segonax

PostPosted: Thu Feb 21, 2008 4:38 pm    Post subject: Reply with quote

Wasn't there talk a while back of a Doctor Who game for the XBox 360 based on the new series, a third-person platform/puzzle/shooter in the vein of Mario 64 and Tomb Raider? I wonder what happened to that....?

I still fundamentally believe that the best format for a Doctor Who game will always be a point and click graphic adventure like the old Sierra and Lucasarts ones. The Secret of Monkey Island, and the like. Or an RPG. Where the point of the game is to collect objects and solve puzzles. The Doctor is an intellectual, a man who will use his brain and talk his way out of situations. Action games just aren't quite the right fit for this series and this character in the way that, say, they would be to a Star Trek or Star Wars licenced game.

Unless.... the Doctor Who game had you playing as a UNIT soldier, or Captain Jack, or somebody else who uses guns to shoot things. With the Doctor as a non-playable character who is constantly telling you that "shooting at things should always be the last option" and offering you alternative solutions that involve sneaking past enemies instead of engaging in combat. That's the only way a traditional action game/first person shooter based on the series could work, IMO, without seriously selling out the character of the Doctor.
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RobFilth



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PostPosted: Thu Feb 21, 2008 5:11 pm    Post subject: Reply with quote

Whizzkid1982 wrote:
Unless.... the Doctor Who game had you playing as a UNIT soldier, or Captain Jack, or somebody else who uses guns to shoot things. With the Doctor as a non-playable character who is constantly telling you that "shooting at things should always be the last option" and offering you alternative solutions that involve sneaking past enemies instead of engaging in combat. That's the only way a traditional action game/first person shooter based on the series could work, IMO, without seriously selling out the character of the Doctor.

The best way would be if you played a UNIT soldier and you had to maybe seek the Doctor during points within the game such as to gain information on your enemies weakness or to receive a special gizmo or weapon cobbled up by The Doctor to help you get past a certain stage in the game.

Or if you managed to capture clues or evidence after a battle you then reported back to The Doctors lab where he would deduce the clues in order to send you on to your next mission.

You could also have missions as The Doctors body guard where you protect him and have to make sure he can get to a certain location without being killed by any attacking foes or indeed that you don't accidentally kill him in cross fire or with any badly aimed grenades either.

The problem with point and clue adventure stories, although they may be more cerebral in regard to puzzles, they lack the immersion of a first person shooter and there would be no scares or frights within such a game which could be easily had with a first person shooter.
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Whizzkid1982



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PostPosted: Thu Feb 21, 2008 5:32 pm    Post subject: Reply with quote

I can see what you're getting at.... something like Half-Life, where the Doctor is one (of many) non-playable characters that you interact with in your travels, and whom you have to keep safe from the monsters. I can see that working well as a game.

When was the last official Doctor Who game? Dalek Attack? Destiny of the Doctors wasn't really a game, more a "interactive CD-ROM" with pretensions of being a game. It's probably about time someone had a crack at another Doctor Who game.

The only thing I worry about is the idea that it'd be based on RTD's inferior new series instead of the classic original, so you'd probably be playing as Captain Jack and you'd keep all your guns stored in a special "bum pouch" that farts every time you change weapon.
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RobFilth



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PostPosted: Thu Feb 21, 2008 5:40 pm    Post subject: Reply with quote

Whizzkid1982 wrote:
The only thing I worry about is the idea that it'd be based on RTD's inferior new series instead of the classic original, so you'd probably be playing as Captain Jack and you'd keep all your guns stored in a special "bum pouch" that farts every time you change weapon.

Either that or solve every problem by waving the Sonic or Psychic Paper around and get past every level with a load of reset buttons and Deus Ex Machina levers set out moronically in front of you.
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Whizzkid1982



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PostPosted: Sun Feb 24, 2008 3:45 am    Post subject: Reply with quote

Of course given John Barrowman's recent form in public, one of Captain Jack's most powerful weapons in the game would have to be his ability to fire a stream of wet sticky shit at his enemies. And you get bonus points for unzipping and pissing in their gardens.
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RobFilth



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PostPosted: Sun Feb 24, 2008 4:29 am    Post subject: Reply with quote

Whizzkid1982 wrote:
And you get bonus points for unzipping and pissing in their gardens.

Unzipping?

Hell, you lose points if you're zipped up!

Extra points are gained by having your cock and balls out in public at every available opportunity.

If you get your homoerotic fantasies published in childrens magazines causing several complaints from the public then you get the bonus winning end level points.
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Pex



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PostPosted: Sun Feb 24, 2008 9:43 am    Post subject: Reply with quote

Quote:
one of Captain Jack's most powerful weapons in the game would have to be his ability to fire a stream of wet sticky shit at his enemies


Great idea - you'd have an inset mirror display in one corner of the screen to enable you to target it.
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Whizzkid1982



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PostPosted: Thu Feb 28, 2008 4:38 pm    Post subject: Reply with quote

Captain Jack doesn't need a mirror/backside combination to fire a stream of stinking shit. It literally spews forth everytime he opens his mouth.
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Whizzkid1982



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PostPosted: Tue Mar 11, 2008 11:59 am    Post subject: Reply with quote

One change I'd make to a UNIT game would be I'd work on the assumption that the Doctor isn't actually in it to start with.

The training level (and maybe the "Hub area" between missions, where you get to hang around the canteen or practice your target shooting skills with your latest weapon) would be the UNIT HQ itself, as precisely as seen on screen as is possible given we only ever saw a few rooms of it. But when you go to the Doctor's lab, it's empty, and the Brigadier tells you "this is where our scientific advisor usually stays, but he's.... unavailable at the moment".

So you go through the first few missions, battling monsters and hearing from others about the mysterious Doctor. And then, while on one of your assignments (like the fifth mission, or something), you come across a police box. And there's the Doctor, already involved, or maybe being held hostage by aliens and needing to be rescued, and from that point on he becomes part of the story.

But I do see that it would work. As I say, my only worry is that they'd want to appeal to modern gamesplayers, and to do that it would need to be based on the modern series, which means a classic era style UNIT backdrop would be a no-no in pure marketing terms. Bastids.
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RobFilth



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PostPosted: Mon Apr 07, 2008 12:34 pm    Post subject: Reply with quote

Whizzkid1982 wrote:
But I do see that it would work. As I say, my only worry is that they'd want to appeal to modern gamesplayers, and to do that it would need to be based on the modern series, which means a classic era style UNIT backdrop would be a no-no in pure marketing terms. Bastids.

That's very true, instead of the thrill of battling Yetis in the London Underground, Primord infested power installations, and guessing which one of your AI UNIT soldier comrades is about to turn in to a Zygon at any given moment and attempt to kill you, you would most likely be battling stupid baby-faced farting Slitheen, Pigmen, Catmen and fucking Flumps instead.

Bastids indeed.
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